BeachBoundBooks is pleased to be coordinating a Blog Tour for the middle grade virtual reality adventure Cryptogram Chaos written by Linda Covella. The tour will run from May 23 - June 13, 2016
About the Book
Title: Cryptogram Chaos| Author: Linda Covella | Publisher: IngramSpark Publication Date: March 9, 2016 | Genre: Middle Grade Adventure | Number of Pages: 197
Book Description:
What if you were 8, or 11, or 14, and you could race cars at 150 mph, bungee jump, fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar? All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.) They create their game to be used with the latest VR technology developed by local game manufacturer NuVision Games–a headset with biosensors that transmit signals to the brain, fooling it into tasting, hearing, feeling, seeing, and smelling what was programmed into the game. The games are as close to reality as reality itself. The game becomes every kids’ virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined. But The Cryptogram Connection turns into “cryptogram chaos” when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It’s up to the three partners to enter the game and fight Zazar to save the gamers from virtual—and real—disaster.
What if you were 8, or 11, or 14, and you could race cars at 150 mph, bungee jump, fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar? All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.) They create their game to be used with the latest VR technology developed by local game manufacturer NuVision Games–a headset with biosensors that transmit signals to the brain, fooling it into tasting, hearing, feeling, seeing, and smelling what was programmed into the game. The games are as close to reality as reality itself. The game becomes every kids’ virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined. But The Cryptogram Connection turns into “cryptogram chaos” when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It’s up to the three partners to enter the game and fight Zazar to save the gamers from virtual—and real—disaster.
Take a look inside the book...
Cryptogram Connection: Level 1
Thank you for reading and reviewing Cryptogram Chaos! I appreciate it very much!
ReplyDeleteI agree that Cryptogram Chaos is a great and entertaining read for middle schoolers. Thank you for sharing your thoughts and for taking part in the blog tour.
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